2023
The economics tightened.
GST changes put pressure on the real-money gaming ecosystem around BeatFantasy.
The GST changesTHREE FOUNDERS. ONE SMALL THEORY.
We were three founders betting that AI could help a small team build profitable software. One business would fund the next, without depending on venture capital.
Start with a problem we understood personally.
Our first business reached 100K+ users and $200K+ ARR.
So why did we eventually close the lab?
All three of us were avid sports bettors. We researched matches, wrote algorithms and built fantasy teams. Then came the scramble to turn that research into lineups before a match began.
BeatFantasy grew out of that routine. We wanted to take a player all the way from understanding a match to getting their teams into play.
Sports-data pipelines, predictions and backtesting powered the research.
It was easy to get absorbed in the models. But someone building twenty teams before a match also needed the practical steps to work: choosing players, generating lineups and moving them into the platform they used.
That shaped what we built. Our data pipelines, simulations and backtesting had to serve a complete experience, right up to the deadline.
We believed serious fans would play across more platforms and formats. Fantasy was our starting point; independent sports intelligence was the bigger opportunity. We also offered our predictions and team generation as APIs to other sports businesses.
users reached
annual recurring revenue
Seeing people use and pay for something we had built changed the ambition. The next product no longer felt like a distant possibility. We could explore it while running a real business.
But the freedom we wanted still depended on one market.
India’s 2023 GST changes were putting pressure on real-money gaming. As we continued operating BeatFantasy, the tools we had made for ourselves began to look like possible businesses of their own.
Could a tool we needed ourselves
become the next business?
Building BeatFantasy meant working with platforms whose APIs were not publicly documented. We examined network requests and responses, piecing together how they worked before we could build anything with them.
We made Wireplain to shorten that investigation. It captured the traffic and used AI to explain it, generate documentation and answer a builder’s questions.
/matches/42200/players200{ "match_id": 42, "starts_at": "18:30", "players": [ … ] }
Retrieve a match and its players.
match_idintegerstarts_attimeplayersarrayThe match response includes a players array. Start with the match ID.
We could see the value in our own work. The harder question was whether enough developers encountered this problem often enough to pay for a dedicated tool.
An occasional investigation could justify using Wireplain. It was harder to see that becoming the recurring revenue the lab needed.
We built the extension, but did not take it further as a standalone business.
Another problem kept coming back:
what were our users actually doing?
We spent hours watching sessions, reviewing events and searching logs to understand our users. The clues were scattered across tools. Connecting them took time away from improving the product.
We built an internal AI analyst to bring those signals together and help us decide what to investigate. That grew into Circuit: a launched event catalog and an exploration of a broader analyst for other product teams.
Follow the journey. Find the drop-off.
Connect a technical issue to product impact.
Inside our own business, we could connect the data and change the workflow ourselves. Selling Circuit meant asking another team to do that work. They already had tools, habits and substantial investments in their stack. Established vendors were moving toward similar AI capabilities.
Teams had invested in their stack.
A useful trial needed data and permissions.
More investment before commitment.
We could keep improving the analyst. We were less convinced that a small team could turn it into the sustainable business we had set out to build.
THE CONDITIONS AROUND US CHANGED
In 2025, India enacted legislation prohibiting online money games. BeatFantasy depended on that ecosystem. The opportunity we had been building toward was cut short, and we shut down the business.
Our other products were at different stages. We had working technology and ideas we could pursue. We no longer had the same foundation beneath them.
2023
GST changes put pressure on the real-money gaming ecosystem around BeatFantasy.
The GST changesAlongside the business
Wireplain and Circuit grew alongside BeatFantasy, from problems we encountered while building it.
{ }c.2025
Legislation prohibiting online money games cut short BeatFantasy’s opportunity.
The legislationThere were more things we could build. Choosing one meant committing our time to a new business whose commercial case was still uncertain.
We came back to the reason we had started: software businesses that could pay their own way and give us the freedom to keep going. We couldn’t see a sufficiently clear route to that with the opportunities in front of us.
We decided to close the lab.
The difficult part was having more ideas,
and deciding that none was a good enough reason to keep going.

Product, data engineering and technical leadership. Previously at Postman.
Meet Anirudh

A small team could build a revenue-generating business and explore several more products. We had done that.
Each new idea still needed people who would adopt it, pay for it and keep using it. That is where we start now.
The lab is closed. The work shapes what we build next.